Tag: music 2.0

  • Music Biz 2.0: A Lesson on Interactivity

    I just came across a blog post which compared the music industry to the gaming industry and made some very valid points. A short excerpt:

    Just as the video game industry has continually adapted and reinvented itself in the last few decades – arcades to consoles to mobile to online to apps to ad-supported and so on – the music industry must learn to quickly spot new consumer trends and behaviors, and then adapt the technology and business models to turn those trends into new revenue streams.

    • Consumers like to be social while they are entertained. This was always true to a degree, but now even the solo-music device (the portable player) has been flipped to become the most social device (thank you, iPhone apps).
    • Consumers expect to personalize everything. We always saw it in mix tapes and remixes, but that was the domain of hardcore music lovers. Now, personalization is just an expected standard feature.
    • Consumers don’t simply want to socialize, they want to compete. Socializing isn’t simply about talking to each other and sharing, it’s about showing who is king of the hill.

    My thoughts: YES! Exactly.

    The huge advantage games have over music, is that games are designed to be interactive (since games were invented), while music has lost much of its interactivity since the invention of recording technologies. While the gaming industry has always had its eyes on interactivity, the music biz completely forgot about this, which brought out a very awkward situation when it was forced upon the music biz (eg. suing fans, going bankrupt, stifling innovation).

    I think the best business model is an INTERACTIVE business model. This doesn’t mean that the music itself has to be interactive, but the experience of the music, the music-fan, the artist-fan, the label-fan, and the fan-fan relationship should be as interactive as possible. This interactivity is much easier to monetize and much more rewarding for fans to engage in (and also for the artists).

    Some examples:
    Music to fan, fan to music interactivity: a service that easily lets people make a mixtape of their favourite songs. Free to stream and share, and very cheap to download for high quality audio. Eg. 1 or 2 dollars per half hour / 7 songs. The service automatically detects intro’s, outro’s, bpm’s and keys and decides how best to merge them, if people don’t like it, they can edit it themselves via an interface such as the MixMeister one. This is not really viable for a label (not the core business), but a great idea to license one’s music to if such a service was developed.

    But as a label you could also just create a site where people can buy an album in the original version, or play with the a capella’s and (extra) instrumentals, to personalize it in their own way and then buy that version. If you create something awesome, you inspire others to want to create as well, so give them a hand 🙂

    Something I noticed after making this write-up, the blog’s author company does a great job at providing this music-fan interactivity too. Go check MXP4 out!

    Artist-fan interactivity: wow, so many business models can be tied to this one! First of all, one should always be connecting with fans, because you can monetize the relationship. Attach freemium models and you’re getting somewhere. Example: give away your album for free, sell a high quality digital copy for cheap, sell a traditional CD with cool booklet for double, sell it with an autograph for 50% more… want a special greeting from the band’s favourite member on YouTube (see the Old Spice channel for examples)? Buy 2 CD’s! Or whatever (play around with the formula’s to see what works best for you). Endless opportunities.

    Label-fan interactivity: many many possibilities here. For instance, invite people to actively participate in the development of new artists… Every label can have its own ‘X-Factor’ type of stuff. Get that sponsored, get income. Get people actively involved, and committed to getting their favourite artist signed (or new album developed and released) and they’ll do the promotion for you and probably spend money on some premium product too (or you can give it away if you’re really impressed by the job they’re doing as promoters).

    Fan-fan interactivity: create a tribe, as Seth Godin would put it. When Die Antwoord suddenly blew up, everyone was going to their website to check out the album, because they could stream it there, but it was not yet for sale. The missed opportunity there: they had all those people sharing the same enthusiasm and passion at the same time, but they were left unconnected. What you could do for an online album release party: make a stream of the album that is set to start at a certain time. The stream is static, but you let users chat with one another. To chat, they have to use Facebook Connect or Twitter to log in (making it easier to connect with one another). If fans are connected, they will stimulate each other’s passion.

    Of course you could also make some badge system, as a label, where you give people badges for attending x shows by label artists, buying x stuff from the website, getting x new active members to the community, etc etc. The badges can then be cashed in for a guest list spot (let them bring a friend, to create a new fan) or for % off, on the merchandise.

    Plus you can keep leaderboards and do some very special things for the biggest fans!

    Man, the music biz could be so awesome right now. It is time to WAKE UP!

    Thoughts? Feel free to comment, or hit me up on Twitter.

    More? Read my paper on the best practices of the online promotion of new musical content (don’t worry, it’s free).

  • Why the Music Industry Can Learn from DIE ANTWOORD

    Last week I read about Die Antwoord on the Birthday Party Berlin blog. The first time I watched their video, I was immediately convinced I had witnessed something I needed to share, to spread. Apparently I wasn’t the only one… One week later and the blogosphere is blowing up with posts about Die Antwoord.

    In one day, they have doubled their Facebook fans from 5.000 to 10.000 and it seems like they’re still picking up steam, with blogs like Boing Boing, Dlisted and Mad Decent writing about them. Why is that? It is very simple. Die Antwoord is unique. They offer something fresh, in a remarkable way… In the digital age, where we can share all the music we want, being remarkable is THE most important characteristic for a band, group, musician, producer, etc. You have to be worth talking about.

    So what did they do? Not much. They created a unique concept (or maybe this is just an extension of their personalities), uploaded their songs to YouTube, do a lot of performing and try to get people to spread the word. That’s probably why they give away music at live shows: “First 100 zeflings thru the door get a free hand-drawn full-length $O$ album (16 tracks) burned by die fokken rap-rave meesters NINJA en YO-LANDI.”

    That’s it! Do something remarkable, connect with the fans and give them a reason to buy. Their album is due soon on Magnetron Music and I expect it to sell quite well for a debut, but of course it will be downloaded for free much more often… The “reason to buy” for now is going to be their live performances until they’ve built a considerable fanbase and they can start applying freemium on a bigger scale.

    So who else are doing this? In The Netherlands we have an act which is quite similar, which also generated a lot of buzz when they first came to the scene; De Jeugd van Tegenwoordig. They’re actually label mates of Die Antwoord, just like a bunch of other great acts.

    Another act that the music industry can learn from in my eyes, is MENEO, although MENEO is a bit less reachable for fans. Same goes for belladonnakillz.

    Anyway, to conclude this post… I suggest you head over to the website of Die Antwoord and listen to their album. You can stream it in its entirety on there.

    ONE TO WATCH!

  • Reception of my paper about online promotion of new music

    Recently I released a paper titled the best practices of the online promotion of new musical content. I pushed it through some networks and sent it to contacts I’ve made while studying the music business and the results have been phenomenal. Giving away something good for free really does work! Some highlights.

    I submitted it to Techdirt, probably my favourite technology blog, where Mike Masnick blogged about it. This blog post was then mentioned in the daily newsletter of the ASCAP, the American Society of Composers, Authors and Publishers.

    From the ASCAP newsletter

    It was also posted to the great Make It In Music blog, as a guestpost. Students of the music business course at the NYU were given this paper to read. Someone is even making a Spanish version of it to increase the reach of the paper, especially in Latin America. Thanks Pp! I’ve also been spreading it around LinkedIn with some pretty good results.

    Wow!

    To be honest, part of the strategy of my thesis was to build some momentum, release it, make it go viral and brand myself as an expert on this topic, but even this paper is making some ripples.

    The ironic thing is that in the paper I say that giving away something of value for free can be a great promotional tool… especially if what you’re giving away is easily reproduced and easy to share. The reception of the paper proves exactly that.

    Extremely motivated to get that thesis done asap and start utilizing the momentum I’ve built! More soon! 🙂

    P.S. If you’d like to read the paper, click here for the PDF.

  • Best practices of the online promotion of new musical content

    As the regular readers of my blog probably know, I’m writing my graduation thesis about the future of music distribution. Due to some setbacks and unforseen circumstances, this thesis has suffered some delays. However, using the knowledge and insight I gained in the past month, while studying my thesis’ topic, I have compiled a paper called the Best Practices of the Online Promotion of New Musical Content.

    It looks at artists like Radiohead, Nine Inch Nails, Danger Mouse and Sparklehorse, Mos Def, and Groove Armada, and analyzes what they’ve been doing right and wrong and why they’ve been doing it in the first place.

    So while you wait for the thesis and the launch of FutureOfMusicDistribution.com, how about going through this 20 page paper? 🙂

    To download and read the whole paper, just use this link:

    http://www.basbasbas.com/online_promotion_of_new_musical_content-Bas_Grasmayer.pdf

    And feel free to redistribute it, it’s licensed under a Creative Commons license!

    Love,
    Bas


    Image by Gary Simmons, shared under a Creative Commons license on Flickr.

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