One of the reasons I started this blog, is because I believe the web 2.0 is giving us a glimpse of the future. Being quite the futurist, it appeals to my fantasy and imagination and thus provides something good for me to write about. Recently I heard about an online game platform called SmallWorlds (via TechCrunch?) and after using it for a while, I realized it’s giving us a glimpse of the future.
SmallWorlds is like The Sims and Second Life. It’s a massive multiplayer online role-playing game (MMORPG) and uses the technologies of Adobe Flex and Flash. What makes it great though is that you don’t have to download anything (which they say can make you lose 85% of potential users), but because of not just depending on Flash technology, it can offer a far better virtual experience than a lot of the current online sims (eg. Habbo).
So you sign up, create your avatar, give him or her a pet (or not) and you join the world. This is where you pick your apartment/house size and shape. It’s your house, but since your character doesn’t have to sleep, you can turn it into a lounge, bar or club. You can do some missions to earn some credits that you can use to buy stuff… and there’s some really cool stuff.
- TV - the television in SmallWorlds is cool, because it’s based on YouTube. You can choose playlists or create your own using the search option. Is this the future for television? On-demand TV?
- Radio - if you buy a radio or DJ booth for your house, you can pick any Last.fm user’s playlist and play it in your house or club. One time as a promotional activity, I went to a forrest area in SmallWorlds, called some people over, made them follow me to a DJ booth and I put on my playlist. Then started promoting my club as the people enjoyed the music. Watch the video below to watch a SmallWorlds dance party.
- There are also radios that make use of several online music databases and they work like jukeboxes. They let users create a playlist and select songs by searching through a HUGE database. This system’s okay, but in some places with a lot of activity, people tend to argue over what music is playing, since anyone can just switch to another song or delete the playlist.
- Message boards - you can also put up a message board in your place. The awesome thing about this message board is that it displays Tweets from a Twitter user’s account.
- Flickr photo boards - you can also put up ‘paintings’ which you can then configure to show slideshows made by you with content from Flickr. How soon before this becomes a common gadget in every day life?
Besides that, I have to say that it’s pretty much what you’d expect when you hear about it. You can go around, talk to people, harass them, train your pet, play games (arcade, pool, chess, checkers, etc.), enter tournaments, dance, hang out in the pool, whatever. It’s just like the Sims, but multiplayer and web 2.0.

SmallWorlds has a few let-downs however…
- Credit system limited - at some point, it’s very tough to make credits. Missions end and you have to resort to games to make money. The problem with a tournament is only 1 to 3 people can win. Plus, I don’t feel like wasting my time training myself to be good at some game within a virtual world. Besides, I don’t even have the time to do that. Only other option right now seems to be inviting other people, but I honestly don’t know many people who’d be interested. Maybe when I was 14.
- Hard to finish all missions - if you’re playing the first time, chances are likely you’ll spend your bucks on something earlier in the missions, preventing you from completing later missions.
- Money, money - I expect the game to kind of suck when you’re not a premium user. Right now the game’s still in beta phase, so no premium usage yet, but I expect without investing your money in this game, it will not be very interesting. This means that even for the users who do pay, there will be less users to interact with. It would be interesting to integrate some advertising or marketing in the game so that one could make money of the big amount of people that would play for free. If the game becomes very limited for free players, they’ll be gone before advertising has a chance to get to them.
Having said that, I must list the things I like…
- Lightweight - my laptop’s not the greatest, but it seemed to be working just fine on it. Very accessible and rather easy to use and understand.
- Great character customization options - if you’re a member, look up my characters Zen Shpongle and Spartz Shpongle. Do go sign up yourself and explore how much you can do to customize your character and pet.
- Original ideas for ’stuff’ - by stuff I mean furniture and other things people use to stuff their houses with (pun intended). Especially the appliances with web 2.0 integration are very cool! I expect a lot of these virtual things to become reality in the next 5 to 10 years (on a bigger scale than they already are).
- Staff - the people working on SmallWorlds are great guys and girls and participate within the game. These people have a very pleasant, warm, welcoming and interested vibe.
That’s all I have to say. If you’re into procrastination, web 2.0, online games or the future, do check this one out. Visit SmallWorlds.
Sphere


Recently I came across a mashup called
Okay, it’s still in its beta phase, it’s still rather young, but when I come across something I like, I just have to review it. A few days ago (maybe it was yesterday, maybe longer, who knows… or cares) I saw a
Now
So you might have heard about 
When I came across 