It has been two years, but my thesis is finally ready for public release. Today I am very excited to present to you the final result of this research.
The music business has had particular trouble adjusting to the realities of the digital age, so I set out to develop a model that fully integrates all of these realities in order to help out artists and labels. Not only is it valuable for the music business, but for many other fields, especially those touched by new opportunities and difficulties arising from the web.
I encourage you read, share and remix my thesis, which is available at:
If you have any feedback or questions, email me at .
Click any of the links throughout this summary to jump right into the related section of my thesis. The designer, Ryan Van Etten, did an awesome job at creating a great platform for the thesis’ content.
The research revealed that convenience is one of the most important factors for music consumption. Due to the fact that the music industry has lost control over the distribution of their content, this desire for convenience has resulted in piracy. Meanwhile, consumers are replacing traditional media with new media with the percentage of respondents who have never bought a physical CD increasing per generation. People have different expectations as to what price is reasonable for different products. An important trend being that people enjoy consumption that feels like free, which has made that which is easily copied cheaper and that which can’t be copied more expensive. Although consumers like ‘free’, even consumers that frequently pirate music often regularly spend money on music.
As a solution to these challenges, the author recommends that artists and labels starts integrating the concept of the ecosystem into their communication strategy. The ecosystem is an active fanbase which is interconnected through non-linear communication. This means producing a ‘story worth telling’ to turn the internet’s non-linear communication and loss of control over distribution into an opportunity to get discovered. The second step is retaining the attention by connecting with listeners and connecting them to each other like the host of a party would with guests. Turning the ecosystem into a fun party helps energize the fanbase and amplifies the aforementioned ‘story worth telling’. Marketing opportunities come from listening to the ecosystem and releasing the products they want, as opposed to the classic approach of pushing the product that you want them to buy. Internet-enabled concepts such as pre-ordering and digital releases allow labels and artists to offer the ecosystem abundant choice to play into all the different expectations regarding price and product characteristics. This most likely will involve a mix of (feels like) free and publishing products or services that are better than free.